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Part 3: How Session Zero Sets the Stage for Healing Through TTRPGs


Introduction

You’ve got the “why” (stress relief) and the “how” (character creation). Now meet the secret sauce:

Session Zero—the pre-game huddle that turns strangers into fireteams. At Roll2Heal, Session Zero isn't a rules lecture; it’s psychological first aid with dice on the side.

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The Roll2Heal Session Zero Blueprint (90 minutes)

1. Round-Robin Intros (10 min)

“Name, branch/shift, and one thing you want from the table.” Answers range from “laughs” to “quiet headspace.”  


2. Lines & Veins (15 min)

   - Lines (hard no’s): spiders, child harm, loud explosions  

   - Veins (lean in): tactical breaching, medical role-play, dark humor  


3. X-Card Demo (5 min)

   Touch the card → scene pauses, no questions. Veterans nod; they already know “abort mission.”  


4. Character Tie-Ins (20 min)

   “Doc” Morales (Part 2) discovers the barbarian lost a squadmate to frostbite—shared backstory, instant bond.  


5. Mini Quest & Debrief (40 min)

   A 3-room “stress test” dungeon. Afterward: “What felt good? What spiked you?”  


Why Session Zero Heals


| Element                    | Clinical Parallel           |  

|----------------------------|-------------------------------|  

| Consent checklist    | Trauma-informed care |  

| Shared vulnerability | Group therapy             |  

| Low-stakes practice | Exposure therapy lite  |  


Call to Action

Your seat is reserved. Sign up for the next Session Zero at [roll2heal.org/events](http://roll2heal.org/events). Bring your character, your boundaries, and zero apologies. Share your table stories on [Facebook.com/Roll2Heal](http://www.facebook.com/Roll2Heal).  



 
 
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