Therapeutic Applications of Tabletop Role-Playing Games: A Framework for Mental Health Interventions and Positive Outcomes
- Crystal

- Oct 5
- 4 min read
INTRODUCTION
In recent years, gamified approaches have gained traction in mental health care, leveraging engaging narratives and interactive elements to facilitate therapeutic progress. Tabletop role-playing games (TTRPGs), such as Dungeons & Dragons, involve collaborative storytelling where participants create characters, navigate scenarios, and make decisions in a shared fictional world guided by a game master. These games transcend entertainment, serving as platforms for experiential learning and emotional exploration. Research indicates that TTRPGs can simulate real-life social interactions in a low-stakes environment, making them suitable for interventions targeting mental health challenges.
This article outlines a framework for using TTRPGs as mental health interventions, emphasizing positive outcomes supported by empirical evidence. Tying directly to the purpose of Roll2Heal, an organization dedicated to supporting veterans, first responders, and healthcare professionals through TTRPGs. By fostering social engagement and stress relief in a supportive community, Roll2Heal exemplifies how TTRPGs can address PTSD-related stressors, such as isolation and emotional dysregulation, through recreational yet therapeutic play. The framework presented here builds on methodologies like the Critical Skills approach, adapting them for these high-risk groups to promote resilience and relationship-building.
A PROPOSED FRAMEWORK FOR TTRPGS AS MENTAL HEALTH INTERVENTIONS
Drawing from established models, this framework adapts the six-step Critical Skills methodology, which integrates TTRPG elements with social skills training (SST) and cognitive behavioral therapy (CBT) principles. It positions TTRPGs as accessible tools requiring minimal resources, ideal for community-based programs like Roll2Heal. The steps ensure structured, replicable interventions while allowing flexibility for populations facing trauma, such as veterans.
STEP 1: DEFINING THE TARGET ISSUE AND POPULATION
Begin by identifying the mental health challenge, such as PTSD symptoms in veterans or stress in first responders. Conduct needs assessments through interviews or validated scales to pinpoint deficits, like social withdrawal or empathy gaps. For Roll2Heal participants, this might involve tailoring sessions to combat isolation from high-stress professions, involving stakeholders like facilitators trained in trauma-informed care.
STEP 2: LINKING TTRPG ELEMENTS TO BEHAVIORAL OUTCOMES
TTRPG mechanics—character creation, narrative immersion, turn-based collaboration, and random elements like dice rolls—drive change. These foster determinants such as motivation through fantasy, frustration tolerance via unpredictability, and empathy through role-perspective shifts. Integrate CBT techniques, like analyzing decisions (e.g., activating events and consequences), to rehearse real-world behaviors in a safe space. For healthcare professionals, this could simulate team dynamics to build relational skills.
STEP 3: DESIGNING THE PROGRAM STRUCTURE
Sessions typically last 2-3 hours, including rapport-building, goal-setting, gameplay, and debriefing. Narratives are customized from a scene library targeting skills like conflict resolution. Safety tools, such as pause mechanisms for triggers, ensure trauma sensitivity, aligning with Roll2Heal's safe community ethos.
STEP 4: DEVELOPING PROTOCOLS AND MATERIALS
Use simple tools like character sheets and journals for reflection. Protocols include pre-session screening and post-session feedback, adaptable for online or in-person formats. This low-cost setup supports Roll2Heal's recreational focus while embedding therapeutic elements.
STEP 5: IMPLEMENTING THE PROGRAM
Pilot with small groups, as in examples with healthcare residents facing stress, where TTRPGs enhanced team empathy. For veterans, programs like those at VA facilities demonstrate feasibility, using games to process trauma indirectly through character stories.
STEP 6: EVALUATING EFFECTIVENESS
Assess via pre- and post-measures of symptoms (e.g., anxiety scales) and qualitative feedback. This iterative process refines interventions, ensuring alignment with positive outcomes like reduced isolation.
This framework's strength lies in its integration of gamification with evidence-based therapy, making it particularly relevant for Roll2Heal's mission to alleviate PTSD stress through engaging, community-driven play.
POSITIVE OUTCOMES OF TTRPG INTERVENTIONS
Empirical evidence supports TTRPGs' efficacy in yielding positive mental health outcomes. A scoping review of 51 studies highlights benefits across cognitive, social, and emotional domains. Participants report enhanced creativity and problem-solving through collaborative scenarios, with quasi-experimental designs showing gains in divergent thinking. Socially, TTRPGs improve communication and empathy, especially for those with social anxiety or autism, by providing non-judgmental practice spaces.
For emotional health, interventions reduce anxiety and depressive symptoms via cathartic expression and group support. Studies integrating TTRPGs with CBT show decreased social avoidance and improved confidence after 12-week programs. In veteran-specific contexts, therapeutically applied RPGs (TA-RPGs) alleviate PTSD-related aggression, depression, and isolation, as seen in VA partnerships where gameplay fostered camaraderie during the pandemic. Therapists perceive high usefulness in TTRPGs for self-exploration and emotional regulation, correlating with greater adoption intent. Overall, these outcomes underscore TTRPGs' role in building resilience, directly supporting Roll2Heal's goals of stress relief and relationship-building.
APPLICATION TO VETERANS, FIRST RESPONDERS, AND HEALTHCARE PROFESSIONALS
Populations like veterans often face elevated PTSD risks, with TTRPGs offering a familiar structure—mirroring military training's scenario-based roleplay—to process trauma safely. Proposals at VA hospitals highlight how narrative decision-making accelerates recovery by reframing experiences. For first responders and healthcare workers, TTRPGs mitigate burnout through escapism and peer support, enhancing empathy in high-stress roles. Roll2Heal's community model amplifies these benefits, creating spaces where participants build lasting bonds, aligning the framework with real-world application.
DISCUSSION AND CONCLUSION
TTRPGs represent a promising, underutilized intervention for mental health, with the proposed framework providing a roadmap for integration. Positive outcomes, including symptom reduction and skill enhancement, validate their therapeutic value, particularly for trauma-exposed groups. By tying into Roll2Heal's purpose, this approach promotes accessible, community-oriented care. To support Roll2Heal’s mission or join our community, visit Roll2Heal's website at www.rolltoheal.org for donation details or connect with us on Discord at https://discord.gg/q7HAsxb4Rt. Future research should expand experimental designs to quantify long-term impacts, ensuring broader adoption. Ultimately, TTRPGs empower individuals to "slay their dragons" in a supportive, imaginative context.
REFERENCES
Abbott, M. S., Stauss, K. A., & Burnett, A. F. (2021). Table-top role-playing games as a therapeutic intervention with adults: A scoping review. Health & Social Care in the Community, 30(5), e1485–e1502.
Baker, I. S., Turner, I. J., & Kotera, Y. (2022). Role-play games (RPGs) for mental health (Why not?): Roll for initiative. International Journal of Mental Health and Addiction.
Connell, M. (2023). Tabletop role-playing therapy: A guide for the clinician game master. W. W. Norton & Company.
Daniau, S. (2016). The transformative potential of role-playing games—From play skills to human skills. Simulation & Gaming, 47(4), 423–444.




